Horrible Memory, where every button press produces new information that must be provided to the expert.Gridlock, where the expert needs to repeatedly ask for pieces of information, as there is too much information to read out all of it.Typical examples of particularly interactive modules include: BrochureĪ measure of how much back-and-forth communication is required between a defuser and expert to solve a module.Ī particularly interactive module is one in which the expert must repeatedly ask the defuser for information on the module.
These include:įor an exhaustive list of boss modules, see ❖ List of Boss Modules. The following are some of the modules that require some other modules to be solved first but usually not all of them:įurthermore, there are a few modules that are not themselves boss modules, but are skipped over by boss modules due to their heavy dependence on the bomb’s timer. The following are some of the more well-known modules that require all other modules to be solved first (except for other boss modules). Make sure to be subscribed to the Boss Module Manager to ensure the ignore lists for these modules are up-to-date. These modules use ignore lists to make sure that multiple boss modules can work on the same bomb without all waiting on each other, which would make the bomb unsolvable.
KTANE/KTaNE/KT&NE: Keep Talking and Nobody Explodes."In such a high-pressure game at Adelaide Oval on New Year's Eve, those boys executed really well and I'm pumped for them. "It's a testament to the boys, especially those who came in for their first game. "It's not easy sitting in the hotel room, unsure if we're going to play or not, then to be told 'yep, you're on' and have one-hour preparation," Sangha said. That the Thunder were able to perform so well with such distraction and a patched-up team - they had only four specialist batters available - made this win one to savour. "There was some angst about whether we were going to play and what the situation was going to be. "You've got to be very adaptable and flexible. "No doubt it was hectic and chaotic but this is the world we're living in at the moment," Sangha said. The match was in grave danger of being postponed until being approved in the afternoon by South Australia Health to go ahead under strict biosecurity measures.
Jason Sangha smashed 78 runs from his final 33 balls to make 91 not out. "That calmed me down and made me think 'you know what, let's just enjoy this moment together'."ĭavies was making his season debut, as were paceman Brendan Doggett and tweaker Arjun Nair, after the Thunder were rocked by four positive COVID-19 cases. "When he came in he gave me a nice little smile and said 'how good is this, we can finally bat together'. "Me and him have been mates for a long time and been talking about getting the chance to bat together out in the middle. "I was saying to Gurinder Sandhu at the 10-over mark 'tell the boys I'm really sorry, I'm trying hard out here but I can't seem to get bat on ball'."Īfter being restricted to 13 off his first 22 deliveries, Sangha crunched 78 off his last 33, savaging Strikers seamers George Garton, Peter Siddle and Daniel Worrall and combining for a match-winning unbroken 89-run fourth-wicket stand off 40 balls with good friend Ollie Davies. "I used up a lot of balls early in the innings," Sangha said. His undefeated 91 propelled the Thunder to 3-187 and ultimately a 22-run BBL triumph.